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        <identifier>oai:kumadai.repo.nii.ac.jp:00025010</identifier>
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          <dc:title xml:lang="ja">体育授業における教授学的研究 : バスケットボールを教材として</dc:title>
          <dc:title xml:lang="ja-Kana">タイイク ジュギョウ ニ オケル キョウジュガク テキ ケンキュウ : バスケットボール オ キョウザイ ト シテ</dc:title>
          <dc:title xml:lang="en">Teaching and Learning of Physical Education : Centering on Basketball</dc:title>
          <jpcoar:creator>
            <jpcoar:creatorName xml:lang="ja">庭木, 守彦</jpcoar:creatorName>
            <jpcoar:creatorName xml:lang="ja-Kana">ニワキ, モリヒコ</jpcoar:creatorName>
            <jpcoar:creatorName xml:lang="en">Niwaki, Morihiko</jpcoar:creatorName>
          </jpcoar:creator>
          <jpcoar:creator>
            <jpcoar:creatorName xml:lang="ja">吉永, 順一</jpcoar:creatorName>
            <jpcoar:creatorName xml:lang="ja-Kana">ヨシナガ, ジュンイチ</jpcoar:creatorName>
            <jpcoar:creatorName xml:lang="en">Yoshinaga, Junichi</jpcoar:creatorName>
          </jpcoar:creator>
          <jpcoar:creator>
            <jpcoar:creatorName xml:lang="ja">坂下, 玲子</jpcoar:creatorName>
            <jpcoar:creatorName xml:lang="ja-Kana">サカシタ, レイコ</jpcoar:creatorName>
            <jpcoar:creatorName xml:lang="en">Sakashita, Reiko</jpcoar:creatorName>
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          <jpcoar:subject subjectScheme="NDC">375.492</jpcoar:subject>
          <jpcoar:subject xml:lang="ja" subjectScheme="Other">小学校</jpcoar:subject>
          <jpcoar:subject xml:lang="ja" subjectScheme="Other">体育</jpcoar:subject>
          <jpcoar:subject xml:lang="ja" subjectScheme="Other">バスケットボール</jpcoar:subject>
          <jpcoar:subject xml:lang="ja" subjectScheme="Other">上学年</jpcoar:subject>
          <jpcoar:subject xml:lang="ja" subjectScheme="Other">ボール運動</jpcoar:subject>
          <datacite:description xml:lang="en" descriptionType="Other">The present study aims at examining how, at basketball games, the elementary school higher graders can find and solve the learning tasks for themselves and, especially, at examining the teaching process that will lead them to discover and pursue the 'prime space'. The results of this study suggest that: 1.By making the ring bigger and getting the pupils to note movement processes (record), their task recognition and pursuit desire will be provoked and their qualitative interests in the game will be heightened. 2.By presenting 'movement model' in tune with the learners' recognition level, technique-structure recognition, self-recognition, learning task selection, and solution device selection will be realized within a shorter time and the meaning and value of learning will also be grasped. 3. By clarifying his/her instructing activities, such as indicating the problem situation, suggesting a solution device, confirming the solution means, organizing activities, and evaluating problem solution, the instructor can effectively teach the learners how to learn. 4.The teaching-learning processes of this type-will necessitate a bigger unit construction.</datacite:description>
          <dc:publisher xml:lang="ja">熊本大学教育学部附属教育実践研究指導センター</dc:publisher>
          <datacite:date dateType="Issued">1990-02-28</datacite:date>
          <dc:language>jpn</dc:language>
          <dc:type rdf:resource="http://purl.org/coar/resource_type/c_6501">departmental bulletin paper</dc:type>
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          <jpcoar:identifier identifierType="HDL">http://hdl.handle.net/2298/20540</jpcoar:identifier>
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          <jpcoar:sourceIdentifier identifierType="NCID">AA11700236</jpcoar:sourceIdentifier>
          <jpcoar:sourceTitle xml:lang="ja">熊本大学教育実践研究</jpcoar:sourceTitle>
          <jpcoar:volume>7</jpcoar:volume>
          <jpcoar:pageStart>45</jpcoar:pageStart>
          <jpcoar:pageEnd>54</jpcoar:pageEnd>
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