{"created":"2023-06-19T09:13:07.874198+00:00","id":25093,"links":{},"metadata":{"_buckets":{"deposit":"47e23b82-78bc-444a-a33a-16e39d019f0c"},"_deposit":{"created_by":1,"id":"25093","owners":[1],"pid":{"revision_id":0,"type":"depid","value":"25093"},"status":"published"},"_oai":{"id":"oai:kumadai.repo.nii.ac.jp:00025093","sets":["399:562","585:617:671"]},"author_link":["149229","149228","149227","149232","149233","149231","147591","149230"],"item_15_alternative_title_22":{"attribute_name":"その他の言語のタイトル","attribute_value_mlt":[{"subitem_alternative_title":"Changes in Near Point Distance, Flicker Value, Subjective Fatigue Symptoms and Frequency of Blinking after Play with a TV-Game"}]},"item_15_alternative_title_23":{"attribute_name":"タイトル(ヨミ)","attribute_value_mlt":[{"subitem_alternative_title":"テレビ ゲーム ガ キンテン キョリ フリッカーチ ジカク ショウジョウ ナド ニ オヨボス エイキョウ ニ ツイテ"}]},"item_15_biblio_info_6":{"attribute_name":"書誌情報","attribute_value_mlt":[{"bibliographicIssueDates":{"bibliographicIssueDate":"1997-02-28","bibliographicIssueDateType":"Issued"},"bibliographicPageEnd":"26","bibliographicPageStart":"19","bibliographicVolumeNumber":"14","bibliographic_titles":[{"bibliographic_title":"熊本大学教育実践研究"}]}]},"item_15_creator_3":{"attribute_name":"別言語の著者","attribute_type":"creator","attribute_value_mlt":[{"creatorNames":[{"creatorName":"Saitou, Kumie"}],"nameIdentifiers":[{"nameIdentifier":"149231","nameIdentifierScheme":"WEKO"}]},{"creatorNames":[{"creatorName":"Uemura, Saori"}],"nameIdentifiers":[{"nameIdentifier":"149232","nameIdentifierScheme":"WEKO"}]},{"creatorNames":[{"creatorName":"Koishi, Tomoko"}],"nameIdentifiers":[{"nameIdentifier":"149233","nameIdentifierScheme":"WEKO"}]},{"creatorAffiliations":[{"affiliationNameIdentifiers":[{"affiliationNameIdentifier":"","affiliationNameIdentifierScheme":"ISNI","affiliationNameIdentifierURI":"http://www.isni.org/isni/"}],"affiliationNames":[{"affiliationName":"","affiliationNameLang":"ja"}]}],"creatorNames":[{"creatorName":"米村, 健一","creatorNameLang":"ja"},{"creatorName":"ヨネムラ, ケンイチ","creatorNameLang":"ja-Kana"},{"creatorName":"Yonemura, Ken-ichi","creatorNameLang":"en"},{"creatorName":"Yonemura, Ken'ichi","creatorNameLang":"en"}],"familyNames":[{"familyName":"米村","familyNameLang":"ja"},{"familyName":"ヨネムラ","familyNameLang":"ja-Kana"},{"familyName":"Yonemura","familyNameLang":"en"},{"familyName":"Yonemura","familyNameLang":"en"}],"givenNames":[{"givenName":"健一","givenNameLang":"ja"},{"givenName":"ケンイチ","givenNameLang":"ja-Kana"},{"givenName":"Ken-ichi","givenNameLang":"en"},{"givenName":"Ken'ichi","givenNameLang":"en"}],"nameIdentifiers":[{"nameIdentifier":"147591","nameIdentifierScheme":"WEKO"}]}]},"item_15_description_17":{"attribute_name":"フォーマット","attribute_value_mlt":[{"subitem_description":"application/pdf","subitem_description_type":"Other"}]},"item_15_description_46":{"attribute_name":"資源タイプ","attribute_value_mlt":[{"subitem_description":"論文(Article)","subitem_description_type":"Other"}]},"item_15_description_5":{"attribute_name":"内容記述","attribute_value_mlt":[{"subitem_description":"An experimental study was made to evaluate the influences of the use of visual display terminal (VDT) on eye function and mental activities. The subjects, ten female university students, were asked to play a TV-game for 80min. Immediately before and after play, measurements were made on near point of eye accommodation and flicker values, together with a survey on subjective fatigue symptoms. The measurements and survey were repeated at 30 and 60min after cessation of play to examine the recovery process. During and after play, frequency of blinking in each subject was also counted as a sign of fatigue. For comparison, the experiments were made at the two different settings of view-distance, 0.5m and 1.5m, between the eyes of subjects and the screen of VDT. 1. Near point of accommodation did not change significantly after play at view-distance of 0.5m because of a large variability among the subjects, but prolonged immediately after play at view-distance of 1.5m and recovered after 30min rest. 2. Flicker values increased in most subjects, indicating enhanced levels of cerebral activity after play. The degree of increase was greater at view-distance of 0.5m than 1.5m, indicating greater stimulatory effectiveness of TV-game at shorter view-distance. 3. Many subjects complained of subjective fatigue symptoms in their eyes after play. The number of complaints was larger and the recovery time from fatigue was longer when view-distance was shorter. 4. Frequency of blinking increased continuously with time after start of play. The degree of increase was greater at shorter view-distance, indicating greater loads on eye functions.","subitem_description_type":"Other"}]},"item_15_publisher_36":{"attribute_name":"出版者","attribute_value_mlt":[{"subitem_publisher":"熊本大学教育学部附属教育実践研究指導センター"}]},"item_15_source_id_9":{"attribute_name":"書誌レコードID","attribute_value_mlt":[{"subitem_source_identifier":"AA11700236","subitem_source_identifier_type":"NCID"}]},"item_15_subject_20":{"attribute_name":"日本十進分類法","attribute_value_mlt":[{"subitem_subject":"371.37","subitem_subject_scheme":"NDC"}]},"item_15_text_18":{"attribute_name":"形態","attribute_value_mlt":[{"subitem_text_value":"888252 bytes"}]},"item_15_text_47":{"attribute_name":"資源タイプ・ローカル","attribute_value_mlt":[{"subitem_text_value":"紀要論文"}]},"item_15_text_48":{"attribute_name":"資源タイプ・NII","attribute_value_mlt":[{"subitem_text_value":"Departmental Bulletin Paper"}]},"item_15_text_49":{"attribute_name":"資源タイプ・DCMI","attribute_value_mlt":[{"subitem_text_value":"text"}]},"item_15_text_50":{"attribute_name":"資源タイプ・ローカル表示コード","attribute_value_mlt":[{"subitem_text_value":"02"}]},"item_15_version_type_19":{"attribute_name":"著者版フラグ","attribute_value_mlt":[{"subitem_version_type":"VoR"}]},"item_creator":{"attribute_name":"著者","attribute_type":"creator","attribute_value_mlt":[{"creatorAffiliations":[{"affiliationNameIdentifiers":[{"affiliationNameIdentifier":"","affiliationNameIdentifierScheme":"ISNI","affiliationNameIdentifierURI":"http://www.isni.org/isni/"}],"affiliationNames":[{"affiliationName":"","affiliationNameLang":"ja"}]}],"creatorNames":[{"creatorName":"齋藤, 公美恵","creatorNameLang":"ja"},{"creatorName":"サイトウ, クミエ","creatorNameLang":"ja-Kana"},{"creatorName":"Saito, Kumie","creatorNameLang":"en"}],"familyNames":[{"familyName":"齋藤","familyNameLang":"ja"},{"familyName":"サイトウ","familyNameLang":"ja-Kana"},{"familyName":"Saito","familyNameLang":"en"}],"givenNames":[{"givenName":"公美恵","givenNameLang":"ja"},{"givenName":"クミエ","givenNameLang":"ja-Kana"},{"givenName":"Kumie","givenNameLang":"en"}],"nameIdentifiers":[{"nameIdentifier":"149227","nameIdentifierScheme":"WEKO"}]},{"creatorNames":[{"creatorName":"上村, 佐織"}],"nameIdentifiers":[{"nameIdentifier":"149228","nameIdentifierScheme":"WEKO"}]},{"creatorNames":[{"creatorName":"小石, 智子"}],"nameIdentifiers":[{"nameIdentifier":"149229","nameIdentifierScheme":"WEKO"}]},{"creatorNames":[{"creatorName":"米村, 健一"}],"nameIdentifiers":[{"nameIdentifier":"149230","nameIdentifierScheme":"WEKO"}]}]},"item_files":{"attribute_name":"ファイル情報","attribute_type":"file","attribute_value_mlt":[{"accessrole":"open_date","date":[{"dateType":"Available","dateValue":"2020-03-02"}],"displaytype":"detail","filename":"KKJ0014_019-026.pdf","filesize":[{"value":"888.3 kB"}],"format":"application/pdf","licensetype":"license_note","mimetype":"application/pdf","url":{"label":"KKJ0014_019-026.pdf","url":"https://kumadai.repo.nii.ac.jp/record/25093/files/KKJ0014_019-026.pdf"},"version_id":"95117ffc-8709-41cd-993b-9deab298c12b"}]},"item_keyword":{"attribute_name":"キーワード","attribute_value_mlt":[{"subitem_subject":"テレビゲーム","subitem_subject_scheme":"Other"},{"subitem_subject":"視力","subitem_subject_scheme":"Other"},{"subitem_subject":"VDT","subitem_subject_scheme":"Other"},{"subitem_subject":"注視距離","subitem_subject_scheme":"Other"},{"subitem_subject":"フリッカー値","subitem_subject_scheme":"Other"}]},"item_language":{"attribute_name":"言語","attribute_value_mlt":[{"subitem_language":"jpn"}]},"item_resource_type":{"attribute_name":"資源タイプ","attribute_value_mlt":[{"resourcetype":"departmental bulletin paper","resourceuri":"http://purl.org/coar/resource_type/c_6501"}]},"item_title":"テレビゲームが近点距離,フリッカー値,自覚症状などに及ぽす影響について","item_titles":{"attribute_name":"タイトル","attribute_value_mlt":[{"subitem_title":"テレビゲームが近点距離,フリッカー値,自覚症状などに及ぽす影響について"}]},"item_type_id":"15","owner":"1","path":["562","671"],"pubdate":{"attribute_name":"公開日","attribute_value":"2011-08-12"},"publish_date":"2011-08-12","publish_status":"0","recid":"25093","relation_version_is_last":true,"title":["テレビゲームが近点距離,フリッカー値,自覚症状などに及ぽす影響について"],"weko_creator_id":"1","weko_shared_id":-1},"updated":"2023-09-14T07:22:10.525982+00:00"}